Meh
Its ok, but I agree with the cumbersome proliferation of non intuitive actions of the buttons. Why have the foot button to walk out of the room? Having to constantly switch from hand to magnify glass is wasting the allotted time allowed. Counter intuitive to the exploration of each room. No description of what the " help" buttons are for and to find out youve just wasted it if you really didnt need it.
Dialog is a little obtuse.
Having said that, I can still appreciate the work that went into the game. Ive had it for a few years and gave up on it. Now I remember why.
Lemimsical about
RoomBreak: Escape Now!!!